![]() ![]() If you look at this table, you see that you can build a college + podium for 15 points, a gymnasium for 20 points. You want townhouses in your Greek city, they need 45 culture points, and you are tight on space and/or money. Now how can you use this data to your advantage? Let’s do an example: The following table shows all the culture and science buildings, their walkers and the points the walker gives when he passes a house. The exact number of points needed for each housing level varies by the difficulty level you are playing at. For example, a shack needs to get 15 culture points to evolve into a hovel. Housing needs a certain amount of culture/science points to evolve to a better state. The table below shows how many goods a fully populated house consumes per month and per year: These horses also need to eat! They eat as much as one person does: 0.25 units/month or 3 units/year. Manors and Estates also consume wine (as good nobles do), again 2 units per monthĮstates stock a maximum of 4 horses for use in battle. Data on this page is in units.Įach occupant of a house at level shack or better eats food, 0.25 units per month.Įach house at homestead or better consumes fleece, 2 units/month.Įach house at apartment or better consumes olive oil, also 2 units/month. One “cartload” in a storehouse/granary means 100 “units” in an agora. *) each rabble/archer soldier in the field represents 6 people Housing Consumption Ratesįood and goods are stored in Granaries and Storehouses. Notes: to build elite housing, you need 2 crates of food, 1 skein of fleece, 1 jug of olive oil and a high-appeal area. Here is the table shown slightly differently, with the addition of denoting the maximum soldiers available for a housing levels. Goods and Sercives Needed (bold indicates new)įood, Water, Fleece, Olive Oil, 2 Culture Venuesįood, Water, Fleece, Olive Oil, 3 Culture Venuesįood, Fleece, Olive Oil, 3 Culture Venuesįood, Fleece, Olive Oil, Armor, 3 Culture Venuesįood, Fleece, Olive Oil, Armor, Wine, 3 Culture Venuesįood, Fleece, Olive Oil, Armor, Wine, Horses, 4 Culture Venuesįor ideas on how to place your housing to derive the maximum benefit from it, visit this forum thread. Here, you’ll find basic information on housing types and their data, such as what goods are needed. 65 episodes in which you build and rule seven city-states and two powerful civilizations: Ancient Greece and Atlantis.Search Search for: Housing Levels Housing Types & Data.Diplomacy, war, economy, and logistics - you must master all these arts to ensure your victory.One of the best city builder games out there, made by a team of experts in the genre: Impressions Games.Summon heroes to rid your town of plagues and monsters, or appease gods and goddesses to protect you from evil.Īcropolis’ delivers hundreds of hours of gameplay in one game! Build beautiful Greek sanctuaries and Atlantean pyramids piece by piece. Exercise your might by threatening neighboring cities with invasion, or cultivate them as allies against even stronger opponents. You’ll create bustling cities filled with thousands of citizens in mythological Greece and the lost continent of Atlantis. Create your own adventures with a powerful yet easy to use Adventure Editor. Establish new colonies in the ancient Americas, Africa, Europe, and Asia. ![]() Build great empires, dabble in combat, trade, and politics, and keep monsters like Medusa at bay with the help of great heroes from mythology. Mine orichalc, and make use of unique buildings like bibliotheques and observatories.Īcropolis’ delivers the city-building excitement and strategy of both Zeus’ Master of Olympus’ and Zeus’ Official Expansion Poseidon’. Fail, and you'll be forced to play tribute until you win back your freedom. Build armies and fleets to battle neighbors on land and sea. Construct massive sanctuaries, a stadium for the Games, even an Atlantean pyramid. Build roads and monuments, set taxes, control trade, and command armies on land and sea. Start with a plot of land by the shores of the wine-dark Aegean and create a thriving city-state of your own design. ![]()
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